hunter
28
druid
2
hunter
druid
3/10
10/10
  • minionHungry Crab 1 mana1 attack 2 healthBattlecry: Destroy a Murloc and gain +2/+2.
  • spellWrath 2 manaChoose One - Deal 3 damage to a minion; or Deal 1 damage and draw a card.
  • spellInnervate 0 manaGain 2 Mana Crystal this turn only.
  • minionDruid of the Claw 5 mana4 attack 4 healthChoose One - Charge; or +2 Health and Taunt.
  • spellPower of the Wild 2 manaChoose One - Give your minions +1/+1; or summon a 3/2 Panther.
  • spellInnervate 0 manaGain 2 Mana Crystal this turn only.
  • minionYouthful Brewmaster 2 mana3 attack 2 healthBattlecry: Return a friendly minion from the battlefield to your hand.
  • spellWrath 2 manaChoose One - Deal 3 damage to a minion; or Deal 1 damage and draw a card.
  • minionColdlight Oracle 3 mana2 attack 2 healthBattlecry: Each player draws 2 cards.
options
author
Go For The Juggler You're facing a Hunter who drew the last card in his deck last turn, while you still have quite a few to go through. Assume he has one secret in play (they aren't implemented in this website).
Knowing nothing about the rest of your deck or what secret he has, can you guarantee the win?
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