hunter
26
priest
4
hunter
priest
10/10
10/10
  • spellShadow Madness 4 manaGain control of an enemy minion with 3 or less Attack until end of turn.
  • spellDivine Spirit 2 manaDouble a minion's Health.
  • spellThe Coin 0 manaGain 1 Mana Crystal this turn only.
  • spellCircle of Healing 0 manaRestore 4 Health to ALL minions.
  • minionCrazed Alchemist 2 mana2 attack 2 healthBattlecry: Swap the Attack and Health of a minion.
  • minionCrazed Alchemist 2 mana2 attack 2 healthBattlecry: Swap the Attack and Health of a minion.
  • spellHoly Smite 1 manaDeal 2 damage.
  • spellInner Fire 1 manaChange a minion's Attack to be equal to its Health.
  • spellPower Word: Shield 1 manaGive a minion +2 Health. Draw a card.
  • minionWild Pyromancer 2 mana3 attack 2 healthAfter you cast a spell, deal 1 damage to ALL minions.
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No Pain, No Gain. Things seems to have taken a sharp turn for the worse. Your mass card draw strategy seems to have backfired. You just drew your last card while the hunter still has a few cards, and the board situation certainly isn't looking good for you.

The Hunter is certain that the deathrattles will kill you anyways since you can't heal with your soulpriest out. And even if you do, the HP difference is so great that it won't matter anyways. Can you figure out a way to get lethal this turn before you become a devilsaur's snack?
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cakeby on 25. February 2014. Play Pyromancer (2)
Power Word: Shield (1) on berserker
Kill one Abom with soulpriest
Heal yourself (2)
Crazed alchemist (2) on berserker
Holy smite (1) on remaining taunt
Circle of healing
Divine spirit (2) on berserker
Play coin
Inner fire (1) on berserker
Attack with berserker
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