druid
30
6
priest
1
druid
priest
0/10
10/10
  • spellNaturalize 1 manaDestroy a minion. Your opponent draws 2 cards.
  • spellCircle of Healing 0 manaRestore 4 Health to ALL minions.
  • minionStormwind Knight 4 mana2 attack 5 healthCharge
  • minionInjured Blademaster 3 mana4 attack 7 healthBattlecry: Deal 4 damage to HIMSELF.
  • spellCircle of Healing 0 manaRestore 4 Health to ALL minions.
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author
Asmodeus Riddle #2' You're against the wall, and completely out of cards. The last card you drew from your deck was thoughtsteal. The druid has only 1 card left in his deck, and if you'll decide to use thoughtsteal you'll find out that it is Druid of the Claw. RNGesus has abbandoned you, and you'll have to assume that every random effect which might occur, will be in favor of the druid and against your wishes.

Good luck
@Asmodeus
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+ 0 -
Stempy on 19. February 2014. Send SW Champ into Ironbark killing the Champ.
Questing into Abomb killing Questing.
Velen into Ironbark killing both.
Northshire into Treant making Northshire 1/1, Treant 2/1, Abomb 4/1.
Naturalize Sylvanas. She steals Northshire and Druid draws 2 cards taking 1 damage.(9mana left)
Circle of Healing draws 3 cards and deals 2+3+4=9 damage.
Cast Knight and send him into Abomb (5 mana left) and cast Blademaster (2 mana left) and Hero Power (0 mana left) heal him drawing 1 card for 5 damage. Abomb at 4/2, Knight at 2/1, Blademaster at 4/5.
Circle of healing again draws 3 more cards and deals 6+7+8=21 more damage.
1+9+5+21=36 Win!
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+ -1 -
TheJabberwock on 19. February 2014. SC attacks IP

QA attacks Abominiation (which survives as a 4/1)

PV attacks IP (they both die)

NC attacks Trent -- they both live.

Naturalize Sylvanna -- opponent steals NC and draws fatigue card #1 Cast Injured Blademaster.

Cast circle of hope -- heals Trent, NC, IB, and Abominiantion -- fatigue cards #2 - #5

Cast stormwind knight and attack trent.

Cast Circle of hope # 2 healing SK, IB, and Abomination -- fatigue cards #6 - #8

Then you could heal NC with your hero ability causing him to draw fatigue card #9.

End turn.

He draws fatigue card #10 at the beginning of his turn.

1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 = 55 damage. Much more than needed.
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+ -1 -
TheJabberwock on 19. February 2014. SC attacks IP
QA attacks Abominiation (which survives as a 4/1)
PV attacks IP (they both die)
NC attacks Trent -- they both live.
Naturalize Sylvanna -- opponent steals NC and draws fatigue card #1
Cast Injured Blademaster.
Cast circle of hope -- heals Trent, NC, IB, and Abominiantion -- fatigue cards #2 - #5
Cast stormwind knight and attack trent.

Cast Circle of hope # 2 healing SK, IB, and Abomination -- fatigue cards #6 - #8

Then you could heal NC with your hero ability causing him to draw fatigue card #9.

End turn. He draws fatigue card #10 at the beginning of his turn.

1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 = 55 damage.

Am I missing something?
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+ -1 -
TheJabberwock on 19. February 2014. Okay -- disregard above solution. Forgot Abomination has taunt towards end..reply
+ -1 -
TheJabberwock on 19. February 2014. Actually, healing yourself was totally unnecessary in this solution since abomination survives so that step can be removed.reply
+ -1 -
TheJabberwock on 19. February 2014. First heal yourself -- health goes to 5. (mana to 8)

Then SC attacks IP. (IP survives as an 8/2)

QA (now a 3/3) attacks Abominiation, who survives as a 4/1.

PV attacks IP -- they both die.

NC attacks and kills Trent, taking 2 damage (now a 2/2).

Cast Naturalize on Sylvanas and opponent takes NC, your only remaining minion. Your opponent draws his last card and one fatigue card (opponent's shield to 5, your mana to 7).

Next cast Injured Blademaster (mana to 4).

Then cast circle of healing. Opponent will draw three fatigue cards (IP, NC, and Abomination all healed by 2), dealing 9 damage -- (opponent's shield is gone and his health is 26).

Then cast Stormwind knight (mana to 0) and swing at Northshire Cleric, the only minion fully healed by the previous circle of healing.

Then cast your next circle of healing. Opponent will draw four fatigue cards (IP, NC, Abonination and SK all healed) causing 18 damage and reducing opponent's health to 8.

End turn.

Opponent begins his turn by drawing his eighth fatigue card and losing the game.
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