• spellBlessing of Kings 4 manaGive a minion +4/+4 (+4 Attack / +4 Health)
  • spellRedemption 1 manaSecret: When one of your minions dies, return it to life with 1 Health.
  • minionIronbeak Owl 2 mana2 attack 1 healthBattlecry: Silence a minion.
  • spellEquality 2 manaChange the Health of ALL minions to 1.
  • minionElven Archer 1 mana1 attack 1 healthBattlecry: Deal 1 damage.
  • minionElven Archer 1 mana1 attack 1 healthBattlecry: Deal 1 damage.
  • minionLeeroy Jenkins 5 mana6 attack 2 healthCharge Battlecry: Summon two 1/1 Whelps for your opponent.
  • spellEye for an Eye 1 manaSecret: When your hero takes damage, deal that much damage to the enemy hero.
  • spellConsecration 4 manaDeal 2 damage to all enemies.
  • spellBlessing of Might 1 manaGive a minion +3 Attack.
Justice will Rise Again Your aggro Paladin has been struggling all game against a Druid with big taunters and early Nat Pagle who has been keeping his life high and hand full. Now that the Druid has some big creatures out he has been blasting away at your life total.

Last turn you played Divine Favor and got some board presence. With minions on the board and a full hand, can you find a way to secure retribution before the Druid puts the final nail into your coffin?
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+ 0 -
yoyomasexboy on 13. March 2014. reply
+ 0 -
kesen on 17. February 2014. Elven Archer worgen making him a 4/2 winfury 9 mana left, equality 7 mana left, hit both ancient watcher with leapers gnomes 30 health 1 armor left, blessing of might on worgen, 7/2 winfury 5 mana left, play an eye for an eye 4 mana left, attack ironbark dealing 8 damage to druid leaving him with 23 health, kings the worgen to make him an 11/6 winfury
hit druid for 22, and finish him off with crusader
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