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Deal 2 damage to an undamaged minion.
The next spell you cast this turn costs (3) less.
Return a friendly minion to your hand. It costs (2) less.
Draw a card. Combo: Draw 2 cards instead.
Give your minions Stealth until your next turn.
Give your weapon +2 Attack.
Deal 3 damage to the enemy hero.
An enemy minion deals its damage to the minions next to it.
Destroy your weapon and deal its damage to all enemies.
Deal 2 damage. Combo: Deal 4 damage instead.
Return an enemy minion to its owner's hand
After you cast a spell, deal 1 damage to ALL minions.
Combo: Gain +2/+2 for each other card played this turn.
Deal 2 damage to the enemy hero. Combo: Return this card to your hand next turn.
Destroy an enemy minion.
When you cast a spell, draw a card.
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