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Restore 4 Health to ALL minions.
When a minion is healed, draw a card.
At the end of your turn, give a random minion +1/+1.
Double a minion's Health.
Give your minions Taunt. Draw a card.
At the start of your turn, restore 3 Health to a damaged friendly character.
At the end of your turn, give another random friendly Minion +1 Attack.
At the start of your turn, deal 2 damage to a random enemy.
Give your minions +2/+2. (+2 Attack/+2 Health)
Battlecry: Give adjacent minions Spell Power +1.
Battlecry: Give adjacent minions +1/+1 and Taunt.
This minion's Attack is always equal to its Health.
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